Search results for "laddering interviews"

showing 3 items of 3 documents

Understanding flow experience from users’ requirements

2015

This paper argues that the concept of flow can be useful in gaining a better understanding of information system users’ flow experience. This paper applies this concept in the requirements development phase of an Internet protocol television e-learning service development project. The findings show that flow experience can be visualised and measured, and that there are differences in how users see and perceive different features. Some features are driven by more experiential needs, whereas others are driven by more task-oriented goals. The findings indicate that the users’ perceived flow experiences can already be measured during the early phases of information systems IS development projec…

EngineeringKnowledge managementtaskFlow (psychology)laddering interviews02 engineering and technologyinformation systemsExperiential learningPhase (combat)utilitarianlaw.inventionTask (project management)Arts and Humanities (miscellaneous)law0502 economics and businessInternet Protocol0202 electrical engineering electronic engineering information engineeringDevelopmental and Educational PsychologyInformation systemuserrequirementsDesign methodsta113Requirements managementexperientialbusiness.industry05 social sciencesGeneral Social Sciences020207 software engineeringcritical success chainsHuman-Computer Interaction050211 marketingbusinessflow experiencehedonicBehaviour & Information Technology
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Harnessing User Values to Understand Value Co-Creation and Co-Destruction in Augmented Reality Mobile Games

2021

This paper explores the phenomena of value co- creation and co-destruction in augmented reality (AR) mobile games. More specifically, we aim to achieve an in-depth understanding of value co-creation and co- destruction occurring in Pokémon GO and the user values underlying these occurrences. Service-dominant (S-D) logic provides our study with a lens for understanding users as active co-creators, co- destroyers, and determinants of value. Further, the means-end theory establishes users’ personal values and goals as the basis for service value determination. We uncover key values highlighted in users’ positive and negative gaming experiences through a qualitative content analysis of 43 in-de…

Computer sciencearvonluontiladdering interviewsaugmented reality mobile gamesvalue co-creationvalue co-destructionPokémon Go (peli)Human–computer interactionpelaajatCo-creationpeliteollisuusAugmented realitylisätty todellisuusValue (mathematics)mobiilipelitkäyttäjätutkimusProceedings of the Annual Hawaii International Conference on System Sciences
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The effect of culture on requirements: a value-based view of prioritization

2015

This paper examines how culture affects requirements and their prioritization. We analyze the requirements of a mobile service, which were collected from Helsinki, Hong Kong, and Las Vegas. We argue that the current prioritization techniques for requirements do not sufficiently account for the cultural effects, nor does the literature offer information on ways of prioritizing such requirements according to users’ values. We see this as problematic because the literature suggests that culture should be viewed as a set of values. Our findings support the argument that we should use a value-based approach in prioritizing requirements. Furthermore, by focusing on the links between needs and val…

Knowledge managementmobile serviceComputer scienceladdering interviews050109 social psychology02 engineering and technologyLibrary and Information SciencesBusiness modelLaddering020204 information systems0202 electrical engineering electronic engineering information engineeringInformation system0501 psychology and cognitive sciencesSoft systems methodologyta113Requirements managementbusiness.industry05 social sciencesvalue typologyrequirements prioritizationcultureManagement information systemsRequirement prioritizationStrategic information systembusinessInformation SystemsEuropean Journal of Information Systems
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